class ShieldHitEffect extends Emitter;

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseDirectionAs=PTDU_Normal
         ProjectionNormal=(X=1.000000,Z=0.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         Acceleration=(X=-300.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=1.000000)
         ColorMultiplierRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.300000,Max=0.400000),Z=(Min=0.700000,Max=0.800000))
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=80.000000,Max=80.000000))
         Texture=Texture'TFMedia.Misc.Circle'
         LifetimeRange=(Min=0.300000,Max=0.300000)
     End Object
     Emitters(0)=SpriteEmitter'taskforces.ShieldHitEffect.SpriteEmitter0'

     AutoDestroy=True
     bNoDelete=False
     bDirectional=True
}
